Course No
رقم المساق
|
Course Name
اسم المساق
|
Credit hours
الساعات المعتمدة
|
Course Description
وصف المساق
|
6106 |
3D Game Development |
3 |
The objective of this course is to give the students a practical and a conceptual introduction to game development as well as the relevant theory behind game technologies. The focus of the course is on the development of 3D games and working within a formal team context. Topics include phases of game development (from idea to product), the various team roles on a development project, method and schedule for a production, basic game system architecture, level design, 3D games engines into the production process, and the issue of AI, animation, and sound for a game production. |
6107 |
Advance Character Animation |
3 |
The objective of this course is to teach students how to analyses and create digital animated sequences with a strong focus on using character-based animation to convey compelling and emotive narratives. It’ll focus on technical workflows, skills, and good practices for animating complex characters and will culminate in a final animated short. Students will primarily be using one of the industry standard 3D platform such as Maya from Autodesk. |
6108 |
Research and Critical Approaches: Animation |
3 |
The objective of this course is to explore the different modes of research related to the creative process, developing your skills in translating imagined film concepts into treatments, project proposals, screenplays and other forms of communicating film ideas. The first part of this unit is delivered jointly with Filmmaking. |
6109 |
Skills and Development: Animation Practice |
3 |
The objective of this course is to cover pre-production and research, sound design, storyboarding and animatics, animation techniques and editing in order to further your own knowledge and technical ability within your own practice. |
6110 |
Advanced Topics in Visual Effects |
3 |
The objective of this course is to focus on a specific area each quarter such as: virtual reality, stereoscopic compositing, visual effects supervising, visual effects producing, optical effects, etc. May be repeated for credit. |
6111 |
Advanced Storyboarding |
3 |
|
6112 |
Advanced 3D Character |
3 |
The objective of this course is to introduces advanced concepts in 3D character animation that are necessary for achieving professional quality results. Students will hone their skills through the study of advanced techniques for animating multiple characters, creating continuity, and building character through performance. An emphasis will be placed on the exploration of movement for developing personal style. |
6113 |
Advanced 3D Rigging |
3 |
The objective of this course is to teach students to rig organic and inorganic objects. Students will learn to rig a "stretchy spine" along with a more detailed facial set up for a character. Other topics will include inorganic object rigging, quadruped rigging and the use of 3D scripting in rigging. |
6114 |
Advanced 3D Scripting |
3 |
The objective of this course is to focus in scripting for a 3D production environment. Students will go beyond the introductory course to learn more advanced scripting techniques and practices. Students will learn how to assess a problem/ opportunity in the production pipeline, spec out tools, build an effective tool and produce simple interfaces. |
6115 |
Multimedia and technology |
3 |
Traditional multimedia services (such as telephony and television) and traditional data services increasingly share a common infrastructure. This will be an important theme in the evolution of computer networks over the next decade. This course will focus on Technical discussion and analysis of Multimedia Over IP (MoIP) related topics, protocols used to transport media (Voice, Video, Image) over a common IP network infrastructure, technical discussion and analysis of Multimedia network architectures. Some of the key technologies covered are: Digital Coding, Compression, Codec, RTP, SIP, Security, and Quality of Service (QOS). This course focuses on how multimedia services and networking technology are co-evolving to support convergence. |
6116 |
Advanced Topics in Multimedia |
3 |
The objective of this course is to introduces recent development in multimedia. Topics to be covered in this course include: Motion estimation and compensation in video, Predictive Coding techniques, transform coding techniques, MPEG compression, Super Resolution of Images and Video, Steganography, Cryptography, data hiding, image retrieval, text modeling and classification, meta data and tagging. |
6117 |
Multimedia Data Management |
3 |
The course aims to provide the knowledge and skills necessary for the effective and efficient management of multimedia (MM) data, with particular attention to MM data representation, MM data retrieval models, and interaction paradigms between the user and the MM system. As well as architectures MM systems, and more complex MM services such as search engines, social networks and recommendation systems. |
6118 |
Multimedia Security course |
3 |
|
6119 |
Multimedia and Artificial Intelligent |
3 |
In this course students will learn how to use Artificial Intelligence (AI) with multimedia components, explore use cases and applications of AI with multimedia, understand AI concepts and terms like machine learning, deep learning and neural networks. You will be exposed to various issues and concerns surrounding AI such as ethics and bias, & jobs, and get advice from experts about learning and starting a career in multimedia using AI.
This course does not require any programming or computer science expertise and is designed to introduce the basics of AI with multimedia to anyone whether you have a technical background or not.
|
6120 |
Advertising in the digital age |
3 |
Appreciating advertising's rich history, the course explores the latest commercial trends that impact marketing and advertising on the Internet and the array of portable digital information devices through which people connect. Using a variety of applications, students develop concepts, a marketing plan, and appropriate research methods to evaluate the effectiveness and reach of today's digital advertising. |
6121 |
Entertainment and education design |
3 |
The objective of this course is to analyzes a range of storytelling and immersive experiences including virtual reality and augmented reality in the context of edutainment. Video Game Design is a major component of this course. Students design games and go through the design, playtesting and iteration process for their games. Students design their final edutainment product in their chosen format which can range from graphic novel, to animations, apps and games. |
6122 |
Methods for Design Research |
3 |
In immersing students in a range of research approaches and methods, the unit models how designers in an academic or professional setting explore questions and generate reliable knowledge to solve diverse design problems. It addresses issues of relevance, soundness, scope and innovation in research design and methods, and clarity, accuracy, precision, consistency, relevance and depth in the analysis and presentation of research findings. In discussing research ethics and the regulatory frameworks around data collection from human subjects, students are challenged to exercise sound judgement, fair-mindedness and intellectual integrity in the conduct of research. |
6123 |
Design Management and Entrepreneurship |
3 |
This course is aimed at entrepreneurs in the design industry with ambitions to apply their creative and analytical skills to business and social contexts. The studies will explore and analyze business models, spanning from small and local to multinational corporations and social enterprises, preparing you to respond to the demands and contemporary challenges of the global design industry. The course is designed for students with a good working knowledge of Adobe Creative Suite applications, such as Photoshop, Acrobat and InDesign, and will develop these technical skills to an advanced level. |
6124 |
Design Innovation |
3 |
With a flexible curriculum to accommodate your creative ambitions, this course will prepare the student to take a critical position and forge a successful career in the globalized creative world. The key business skills that you will gain - project management, marketing, website design, branding and business planning – make this course the ideal platform for creative entrepreneurs to launch their own design businesses and consultancies, or for those who hope to take up senior roles in design strategy or brand management. The course is designed for students with a good working knowledge of Adobe Creative Suite applications, such as Photoshop, Acrobat and InDesign, and will develop these technical skills to an advanced level. |
6125 |
Computer Vision |
3 |
The objective of this course is to give student knowledge about Image Formation Models, Feature Extraction methods, Motion Estimation techniques, Shape Representation and Segmentation, Object recognition methodologies. |
6126 |
Biometrics |
3 |
The objective of this course is to give student knowledge about different aspects related to biometrics are introduced. The topics to be covered includes: discussion of the three most common traits used in biometrics community (namely, fingerprint, face and iris), brief introduction to other traits like ear, gait, hand geometry and soft biometrics, introduction of several advanced topics in biometrics like cancelable biometrics and remote biometrics. And finally, security issues related to biometric systems are discussed. |
6127 |
Human-Computer Interaction |
3 |
Human-Computer Interaction (HCI) is a rapidly expanding research and development area that has transformed the way we use computers in the last years. This course introduces the different methods, principles and tools for designing, programming and testing interactive systems. The course covers topics such as usability and affordances, user-centered design, human cognitive, reviews recent developments in HCI including emerging interaction styles (e.g. mobile interaction, augmented-reality, tangible user interfaces, and ubiquitous computing) and a variety of interaction techniques (e.g. use of voice, gesture, and eye movements). information and interactivity structures, interaction styles, interaction techniques, and user interface software tools with a special focus on mobile user interfaces. In addition, the course |
6128 |
Data Visualization |
3 |
The objective of this course is to enhance the exploration and analysis of large data sets from a wide range of fields including commercial, financial, medical, scientific and engineering applications. Topics include visual encoding of numeric data, graphical integrity and effective visualization design, visualizing distributions and correlation, false-color techniques for feature extraction and enhancement, basic network visualization and graph layout, isosurface generation, geospatial visualization and volumetric rendering techniques. The course explores both existing visualization software packages and code interfaces for data visualization. |
6129 |
Advanced Computer Graphics |
3 |
The objective of this course is to cover Computer graphics and its place in computer science, Surface modeling, Light modeling, The Rendering Equation, Ray casting, Surface scattering (BSDFs), Spatial data structures, Photon mapping, Refraction, Texture Mapping, Transformations, Rasterization, The graphics pipeline, GPU architecture, Film production and effects, Deferred shading, Collision detection, Shadow maps. |
6130 |
History of Art and visual culture |
3 |
Theoretical course, includes a historical, analytical and philosophical study of the emergence and development of the arts throughout history, from pre-agricultural arts to contemporary arts (post-modern arts). focusing on typography (origination and development) as one of the most important field in visual arts, until photograph and video arts after the technology revolution, and the spread of Fixed and moving image. |
6131 |
Advanced Studies in Aesthetic |
3 |
Theoretical course, addresses advanced research in aesthetics, the emergence of aesthetics and its evolutionary from the era of ancient Greece passing in Islamic philosophy, Western modern philosophy and American continent philosophy to the contemporary aesthetic thesis in the technological era, and the emergence of contemporary philosophical doctrines that were based on the dismantling of classical binaries in aesthetic concepts. |
6132 |
Contemporary Arts, Conceptual Arts |
3 |
Theoretical course: general introduction to contemporary arts (postmodern arts) focusing on its philosophical premises and its contrasting doctrine with modernism, then study the most important trends in contemporary arts: body art, video, performance, photography, ........ etc., and studying intellectual interventions between conceptual art and design, moving and fix image, to construct awareness in crosing between philosophical postmodern |
6133 |
Structural Analysis of moving and still image |
3 |
Theoretical course : addressing analytical research in the structure of the image and its basic elements, and awareness of expressive values in the structure of the image and its intellectual semantic as a multi-purpose form and intellectual discourse, that by examining the image and its development in human consciousness, studding the instrument shifts and expression of the image, the semantic structure of the image, the conflict between form and content, and studding the technical shifts to express the Fixed and moving image throughout history |
6134 |
An Introduction to Artistic Criticism |
3 |
Theoretical course: A historical and analytical research in critical activity in the arts field, and its development through the ages, addressing the most important schools and trends of critic, and its role in conscious analytical reading as a theoretical and epistemic framework that contributes to the development of artistic creativity. The course includes a study of classical trends of artistic criticism, then the five philosophical trends and its impact on critic activity finally the philosophical trends after the seventy decade in the past century and its impact on the critical theory and thus its impact on artistic activity and design in particular |
6135 |
New Media, Innovation and Research I |
3 |
The objective of this course is to introduces students to the historical underpinnings of current trends in new media arts. Through lectures, screenings, directed reading and excursions it will examine the history and theory of the digital arts and the role creative digital art works have played in the arts, the sciences and society at large. The course will allow students to reflect on their own creative practice and develop their research skills through researching, analyzing and evaluating creative works in historical context, and in relation to their own creative work. By participating in weekly seminars, researching and in class presentation, writing a paper, and maintaining a research blog student will develop critical skills in relation to their own work and the work of others. |
6136 |
New Media, Innovation and Research II |
3 |
The objective of this course is to develops a contemporary analytical understanding of current trends and issues in new media art. Through lectures, screenings, directed reading and excursions it will examine the issues currently affecting the role of creative digital art works in the arts, the sciences and society at large. The course will allow students to reflect on their own creative practice, in the context of contemporary digital art, and develop their research skills through researching, analyzing and evaluating creative works in contemporary context, and in relation to their own creative work. By participating in weekly seminars and undertaking assessment items throughout the Semester, students will develop critical skills in relation to their own work and the work of others. |
6137 |
Sociology and psychology of Arts |
3 |
Theoretical course: a studding of the most important scientific theories intertwined with the fields of artistic creativity, includes a study of the most prominent theories in the field of psychology and t sociology which attempted to interpret artistic activity, focusing on the theories of Freud and Gustav Jung , whom saw the arts as an individual activity based on psychological and individual perspectives, and theories of sociologists that looked at artistic activity, as social phenomenon related to the environment and race |
6138 |
Artistic Skills |
3 |
Practical course: Contains practical projects that students carry out in one lab of art, which enable them to developing aesthetic taste and increasing their intellectual and expressive competence. Some projects are 2 another are 3D |
6139 |
Internships in Media and Design |
3 |
The objective of this course is to reflect on an internship while gaining professional experience, industry contact and referrals while still in school. Opportunities in post-production, motion picture production, advertising, television, animation, game design, graphic design, motion graphics and interactive media can all qualify for the course. Students will work independently on class assignments. Assignments will be determined by the instructor and based on the number of credits in which the student is enrolled. Admission to the program requires consent of the internship course instructor after verification of the student's internship. |
6140 |
Advanced Motion Capture Studio |
3 |
The objective of this course is to enable students with motion capture experience to advance their technical skills and gain experience with practical application in the motion capture studio. Emphasis will be placed on advanced skinning and mapping techniques as well as complex motion capture sessions involving sets, props, and multiple actors. Students will be required to plan, arrange, and direct their own sessions in the motion capture studio. |
6141 |
Documentary Studies |
3 |
Important past works will be selected to talked about the choices of ideas, narrative strategies, shooting techniques, and producing skills of varied kinds of documentaries, with special focus on the core concepts and rules of production. Students can get clear ideas of the documentary production process and the duties of directors’. Through the introduction of documentary history, the analysis of works and others, they can grasp the main features of documentary, master shooting skills and rules, and get a better understanding of audio-visual languages. |
6142 |
The Art and Craft of Film |
3 |
This module is designed as an introduction to the work of professional practitioners in film and television, such as the screenwriter, director, cinematographer, art director, sound designer and editor. Guest speakers are professionals from the industry and aim to share their craft secrets with students. Assessment is via presentation and a written case study. |
6143 |
Screen Writing Fundamentals |
3 |
The course has three core objectives: - To teach the craft of screenwriting; the ‘tools of the trade’. - To help students find their own ‘voice’ as writers in an encouraging, supportive environment. - To help students develop critical and analytical script editing skills, within a wider understanding of film as both art form and industry. |
6144 |
Film exhibition, administration and education |
3 |
This innovative module provides student with an introduction to important cultural areas increasingly relevant to film studies, film administration, education and curation. Structured around sessions with practitioners from each of these areas, this module provides students with crucial insights into the distinctive requirements and possibilities in each of these spheres and prepares them for potential employment opportunities in these areas. |
6145 |
Digital Film and Culture |
3 |
The objective of this course is to provide a critical understanding of the relationship between film and digital technology, assessing the impact of digital filmmaking on film production and film theory. Through task-based learning, students will be asked to consider the impact of digital media on our relationship to visual culture. The course will consider what the place of film (and cinema) is in the digital age and the impact which digital technology has on our relationship to visual media. |
6146 |
Special Topics - Professional Development |
3 |
The objective of this course is to enhance student learning in film, television and digital media studies so as to meet timely needs of the students. Bringing in industry professionals and experts locally, nationally or internationally, it aims to inspire the students and train them a wide range of crafts for career preparation and creative work finishing. Students can enroll in this course multiple times under different subtitles. |
6147 |
Post-Production Sound Design |
3 |
The objective of this course is to Emphasis on mixing and editing techniques for music and sound effects. Coursework also includes the recording of natural sounds and special effects to reinforce images and the story. The course is intended for advanced students who wish to develop their skills and gain more experience in preparing and mixing sound tracks for traditional as well as interactive narratives |